src/controller/level-controller.js
- /*
- * Level Controller
- */
-
- import Event from '../events';
- import EventHandler from '../event-handler';
- import { logger } from '../utils/logger';
- import { ErrorTypes, ErrorDetails } from '../errors';
- import { isCodecSupportedInMp4 } from '../utils/codecs';
- import { addGroupId, computeReloadInterval } from './level-helper';
-
- let chromeOrFirefox;
-
- export default class LevelController extends EventHandler {
- constructor (hls) {
- super(hls,
- Event.MANIFEST_LOADED,
- Event.LEVEL_LOADED,
- Event.AUDIO_TRACK_SWITCHED,
- Event.FRAG_LOADED,
- Event.ERROR);
-
- this.canload = false;
- this.currentLevelIndex = null;
- this.manualLevelIndex = -1;
- this.timer = null;
-
- chromeOrFirefox = /chrome|firefox/.test(navigator.userAgent.toLowerCase());
- }
-
- onHandlerDestroying () {
- this.clearTimer();
- this.manualLevelIndex = -1;
- }
-
- clearTimer () {
- if (this.timer !== null) {
- clearTimeout(this.timer);
- this.timer = null;
- }
- }
-
- startLoad () {
- let levels = this._levels;
-
- this.canload = true;
- this.levelRetryCount = 0;
-
- // clean up live level details to force reload them, and reset load errors
- if (levels) {
- levels.forEach(level => {
- level.loadError = 0;
- });
- }
- // speed up live playlist refresh if timer exists
- if (this.timer !== null) {
- this.loadLevel();
- }
- }
-
- stopLoad () {
- this.canload = false;
- }
-
- onManifestLoaded (data) {
- let levels = [];
- let audioTracks = [];
- let bitrateStart;
- let levelSet = {};
- let levelFromSet = null;
- let videoCodecFound = false;
- let audioCodecFound = false;
-
- // regroup redundant levels together
- data.levels.forEach(level => {
- const attributes = level.attrs;
- level.loadError = 0;
- level.fragmentError = false;
-
- videoCodecFound = videoCodecFound || !!level.videoCodec;
- audioCodecFound = audioCodecFound || !!level.audioCodec;
-
- // erase audio codec info if browser does not support mp4a.40.34.
- // demuxer will autodetect codec and fallback to mpeg/audio
- if (chromeOrFirefox && level.audioCodec && level.audioCodec.indexOf('mp4a.40.34') !== -1) {
- level.audioCodec = undefined;
- }
-
- levelFromSet = levelSet[level.bitrate]; // FIXME: we would also have to match the resolution here
-
- if (!levelFromSet) {
- level.url = [level.url];
- level.urlId = 0;
- levelSet[level.bitrate] = level;
- levels.push(level);
- } else {
- levelFromSet.url.push(level.url);
- }
-
- if (attributes) {
- if (attributes.AUDIO) {
- addGroupId(levelFromSet || level, 'audio', attributes.AUDIO);
- }
- if (attributes.SUBTITLES) {
- addGroupId(levelFromSet || level, 'text', attributes.SUBTITLES);
- }
- }
- });
-
- // remove audio-only level if we also have levels with audio+video codecs signalled
- if (videoCodecFound && audioCodecFound) {
- levels = levels.filter(({ videoCodec }) => !!videoCodec);
- }
-
- // only keep levels with supported audio/video codecs
- levels = levels.filter(({ audioCodec, videoCodec }) => {
- return (!audioCodec || isCodecSupportedInMp4(audioCodec, 'audio')) && (!videoCodec || isCodecSupportedInMp4(videoCodec, 'video'));
- });
-
- if (data.audioTracks) {
- audioTracks = data.audioTracks.filter(track => !track.audioCodec || isCodecSupportedInMp4(track.audioCodec, 'audio'));
- // Reassign id's after filtering since they're used as array indices
- audioTracks.forEach((track, index) => {
- track.id = index;
- });
- }
-
- if (levels.length > 0) {
- // start bitrate is the first bitrate of the manifest
- bitrateStart = levels[0].bitrate;
- // sort level on bitrate
- levels.sort((a, b) => a.bitrate - b.bitrate);
- this._levels = levels;
- // find index of first level in sorted levels
- for (let i = 0; i < levels.length; i++) {
- if (levels[i].bitrate === bitrateStart) {
- this._firstLevel = i;
- logger.log(`manifest loaded,${levels.length} level(s) found, first bitrate:${bitrateStart}`);
- break;
- }
- }
-
- // Audio is only alternate if manifest include a URI along with the audio group tag,
- // and this is not an audio-only stream where levels contain audio-only
- const audioOnly = audioCodecFound && !videoCodecFound;
- this.hls.trigger(Event.MANIFEST_PARSED, {
- levels,
- audioTracks,
- firstLevel: this._firstLevel,
- stats: data.stats,
- audio: audioCodecFound,
- video: videoCodecFound,
- altAudio: !audioOnly && audioTracks.some(t => !!t.url)
- });
- } else {
- this.hls.trigger(Event.ERROR, {
- type: ErrorTypes.MEDIA_ERROR,
- details: ErrorDetails.MANIFEST_INCOMPATIBLE_CODECS_ERROR,
- fatal: true,
- url: this.hls.url,
- reason: 'no level with compatible codecs found in manifest'
- });
- }
- }
-
- get levels () {
- return this._levels;
- }
-
- get level () {
- return this.currentLevelIndex;
- }
-
- set level (newLevel) {
- let levels = this._levels;
- if (levels) {
- newLevel = Math.min(newLevel, levels.length - 1);
- if (this.currentLevelIndex !== newLevel || !levels[newLevel].details) {
- this.setLevelInternal(newLevel);
- }
- }
- }
-
- setLevelInternal (newLevel) {
- const levels = this._levels;
- const hls = this.hls;
- // check if level idx is valid
- if (newLevel >= 0 && newLevel < levels.length) {
- // stopping live reloading timer if any
- this.clearTimer();
- if (this.currentLevelIndex !== newLevel) {
- logger.log(`switching to level ${newLevel}`);
- this.currentLevelIndex = newLevel;
- const levelProperties = levels[newLevel];
- levelProperties.level = newLevel;
- hls.trigger(Event.LEVEL_SWITCHING, levelProperties);
- }
- const level = levels[newLevel];
- const levelDetails = level.details;
-
- // check if we need to load playlist for this level
- if (!levelDetails || levelDetails.live) {
- // level not retrieved yet, or live playlist we need to (re)load it
- let urlId = level.urlId;
- hls.trigger(Event.LEVEL_LOADING, { url: level.url[urlId], level: newLevel, id: urlId });
- }
- } else {
- // invalid level id given, trigger error
- hls.trigger(Event.ERROR, {
- type: ErrorTypes.OTHER_ERROR,
- details: ErrorDetails.LEVEL_SWITCH_ERROR,
- level: newLevel,
- fatal: false,
- reason: 'invalid level idx'
- });
- }
- }
-
- get manualLevel () {
- return this.manualLevelIndex;
- }
-
- set manualLevel (newLevel) {
- this.manualLevelIndex = newLevel;
- if (this._startLevel === undefined) {
- this._startLevel = newLevel;
- }
-
- if (newLevel !== -1) {
- this.level = newLevel;
- }
- }
-
- get firstLevel () {
- return this._firstLevel;
- }
-
- set firstLevel (newLevel) {
- this._firstLevel = newLevel;
- }
-
- get startLevel () {
- // hls.startLevel takes precedence over config.startLevel
- // if none of these values are defined, fallback on this._firstLevel (first quality level appearing in variant manifest)
- if (this._startLevel === undefined) {
- let configStartLevel = this.hls.config.startLevel;
- if (configStartLevel !== undefined) {
- return configStartLevel;
- } else {
- return this._firstLevel;
- }
- } else {
- return this._startLevel;
- }
- }
-
- set startLevel (newLevel) {
- this._startLevel = newLevel;
- }
-
- onError (data) {
- if (data.fatal) {
- if (data.type === ErrorTypes.NETWORK_ERROR) {
- this.clearTimer();
- }
-
- return;
- }
-
- let levelError = false, fragmentError = false;
- let levelIndex;
-
- // try to recover not fatal errors
- switch (data.details) {
- case ErrorDetails.FRAG_LOAD_ERROR:
- case ErrorDetails.FRAG_LOAD_TIMEOUT:
- case ErrorDetails.KEY_LOAD_ERROR:
- case ErrorDetails.KEY_LOAD_TIMEOUT:
- levelIndex = data.frag.level;
- fragmentError = true;
- break;
- case ErrorDetails.LEVEL_LOAD_ERROR:
- case ErrorDetails.LEVEL_LOAD_TIMEOUT:
- levelIndex = data.context.level;
- levelError = true;
- break;
- case ErrorDetails.REMUX_ALLOC_ERROR:
- levelIndex = data.level;
- levelError = true;
- break;
- }
-
- if (levelIndex !== undefined) {
- this.recoverLevel(data, levelIndex, levelError, fragmentError);
- }
- }
-
- /**
- * Switch to a redundant stream if any available.
- * If redundant stream is not available, emergency switch down if ABR mode is enabled.
- *
- * @param {Object} errorEvent
- * @param {Number} levelIndex current level index
- * @param {Boolean} levelError
- * @param {Boolean} fragmentError
- */
- // FIXME Find a better abstraction where fragment/level retry management is well decoupled
- recoverLevel (errorEvent, levelIndex, levelError, fragmentError) {
- let { config } = this.hls;
- let { details: errorDetails } = errorEvent;
- let level = this._levels[levelIndex];
- let redundantLevels, delay, nextLevel;
-
- level.loadError++;
- level.fragmentError = fragmentError;
-
- if (levelError) {
- if ((this.levelRetryCount + 1) <= config.levelLoadingMaxRetry) {
- // exponential backoff capped to max retry timeout
- delay = Math.min(Math.pow(2, this.levelRetryCount) * config.levelLoadingRetryDelay, config.levelLoadingMaxRetryTimeout);
- // Schedule level reload
- this.timer = setTimeout(() => this.loadLevel(), delay);
- // boolean used to inform stream controller not to switch back to IDLE on non fatal error
- errorEvent.levelRetry = true;
- this.levelRetryCount++;
- logger.warn(`level controller, ${errorDetails}, retry in ${delay} ms, current retry count is ${this.levelRetryCount}`);
- } else {
- logger.error(`level controller, cannot recover from ${errorDetails} error`);
- this.currentLevelIndex = null;
- // stopping live reloading timer if any
- this.clearTimer();
- // switch error to fatal
- errorEvent.fatal = true;
- return;
- }
- }
-
- // Try any redundant streams if available for both errors: level and fragment
- // If level.loadError reaches redundantLevels it means that we tried them all, no hope => let's switch down
- if (levelError || fragmentError) {
- redundantLevels = level.url.length;
-
- if (redundantLevels > 1 && level.loadError < redundantLevels) {
- level.urlId = (level.urlId + 1) % redundantLevels;
- level.details = undefined;
-
- logger.warn(`level controller, ${errorDetails} for level ${levelIndex}: switching to redundant URL-id ${level.urlId}`);
-
- // console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
- // console.log('New video quality level audio group id:', level.attrs.AUDIO);
- } else {
- // Search for available level
- if (this.manualLevelIndex === -1) {
- // When lowest level has been reached, let's start hunt from the top
- nextLevel = (levelIndex === 0) ? this._levels.length - 1 : levelIndex - 1;
- logger.warn(`level controller, ${errorDetails}: switch to ${nextLevel}`);
- this.hls.nextAutoLevel = this.currentLevelIndex = nextLevel;
- } else if (fragmentError) {
- // Allow fragment retry as long as configuration allows.
- // reset this._level so that another call to set level() will trigger again a frag load
- logger.warn(`level controller, ${errorDetails}: reload a fragment`);
- this.currentLevelIndex = null;
- }
- }
- }
- }
-
- // reset errors on the successful load of a fragment
- onFragLoaded ({ frag }) {
- if (frag !== undefined && frag.type === 'main') {
- const level = this._levels[frag.level];
- if (level !== undefined) {
- level.fragmentError = false;
- level.loadError = 0;
- this.levelRetryCount = 0;
- }
- }
- }
-
- onLevelLoaded (data) {
- const { level, details } = data;
- // only process level loaded events matching with expected level
- if (level !== this.currentLevelIndex) {
- return;
- }
-
- const curLevel = this._levels[level];
- // reset level load error counter on successful level loaded only if there is no issues with fragments
- if (!curLevel.fragmentError) {
- curLevel.loadError = 0;
- this.levelRetryCount = 0;
- }
- // if current playlist is a live playlist, arm a timer to reload it
- if (details.live) {
- const reloadInterval = computeReloadInterval(curLevel.details, details, data.stats.trequest);
- logger.log(`live playlist, reload in ${Math.round(reloadInterval)} ms`);
- this.timer = setTimeout(() => this.loadLevel(), reloadInterval);
- } else {
- this.clearTimer();
- }
- }
-
- onAudioTrackSwitched (data) {
- const audioGroupId = this.hls.audioTracks[data.id].groupId;
-
- const currentLevel = this.hls.levels[this.currentLevelIndex];
- if (!currentLevel) {
- return;
- }
-
- if (currentLevel.audioGroupIds) {
- let urlId = -1;
-
- for (let i = 0; i < currentLevel.audioGroupIds.length; i++) {
- if (currentLevel.audioGroupIds[i] === audioGroupId) {
- urlId = i;
- break;
- }
- }
-
- if (urlId !== currentLevel.urlId) {
- currentLevel.urlId = urlId;
- this.startLoad();
- }
- }
- }
-
- loadLevel () {
- logger.debug('call to loadLevel');
-
- if (this.currentLevelIndex !== null && this.canload) {
- const levelObject = this._levels[this.currentLevelIndex];
-
- if (typeof levelObject === 'object' &&
- levelObject.url.length > 0) {
- const level = this.currentLevelIndex;
- const id = levelObject.urlId;
- const url = levelObject.url[id];
-
- logger.log(`Attempt loading level index ${level} with URL-id ${id}`);
-
- // console.log('Current audio track group ID:', this.hls.audioTracks[this.hls.audioTrack].groupId);
- // console.log('New video quality level audio group id:', levelObject.attrs.AUDIO, level);
-
- this.hls.trigger(Event.LEVEL_LOADING, { url, level, id });
- }
- }
- }
-
- get nextLoadLevel () {
- if (this.manualLevelIndex !== -1) {
- return this.manualLevelIndex;
- } else {
- return this.hls.nextAutoLevel;
- }
- }
-
- set nextLoadLevel (nextLevel) {
- this.level = nextLevel;
- if (this.manualLevelIndex === -1) {
- this.hls.nextAutoLevel = nextLevel;
- }
- }
-
- removeLevel (levelIndex, urlId) {
- const levels = this.levels.filter((level, index) => {
- if (index !== levelIndex) {
- return true;
- }
-
- if (level.url.length > 1 && urlId !== undefined) {
- level.url = level.url.filter((url, id) => id !== urlId);
- level.urlId = 0;
- return true;
- }
- return false;
- }).map((level, index) => {
- const { details } = level;
- if (details && details.fragments) {
- details.fragments.forEach((fragment) => {
- fragment.level = index;
- });
- }
- return level;
- });
-
- this._levels = levels;
-
- this.hls.trigger(Event.LEVELS_UPDATED, { levels });
- }
- }